SUNNY CHAN
3D VFX ARTIST // PRODUCT DESIGNER // UI/UX // GENERATIVE & AGENTIC AI
I’m a 3D VFX Artist, Product Designer, and UX Prototyper working at the intersection of creativity and emerging technology. My work spans film, real-time development, mobile, and XR, with a recent focus on generative and agentic AI systems. I enjoy building tools and workflows that enhance creative output and make complex ideas feel intuitive. Most of all, I like collaborating and turning ideas into thoughtful, impactful experiences designed to surprise and delight.
AI Creative Director + UI/UX Design
Stealth Startup
Winter 2020 — Present
San Jose, California
- Generative 2D/3D AI Prompt Engineering case studies and concept designs
- Creating and automating ComfyUI production process workflows for social media content creation pipelines (YouTube, TikTok, Instagram, X)
- Human Interface and User Experience interactive concept prototyping for web and mobile apps
UI/UX Product Designer + 3D Artist
Coinflip Studios
Summer 2018 — Spring 2019
San Francisco, California
- Laid the groundwork for a new VR game studio; established production pipeline between Art and Engineering
- Prototyped experimental VR demos targeting Oculus Go, Rift, Quest, and HTC Vive
- Provided strategic guidance to Founders regarding company direction and grand vision
3D Artist + Lead Product Designer
Apple
Summer 2013 — Summer 2017
Cupertino, California
- Issued US Patent #62495601 — 'Augmented Reality Interface for Facilitating Identification of Arriving Vehicle'
- Issued US Patent #62514547 — 'Venues Map Application and System' (Apple Indoor Maps, iOS 11)
- Created Maps Sandbox in Unity — one of the first interactive indoor mapping prototypes pitched to Apple Leadership
- Led Survey App for iOS deployed to business owners worldwide for accurate indoor positioning
- Designed and optimized Flyover 3D production pipeline from raw point cloud data ingestion to final delivery
Lead 3D Modeler + Maya Generalist
Logan
Spring 2009 — Spring 2012
Los Angeles, California
- Concept Development, Previs, Modeling, Texturing, Rendering for commercial, game, and feature film VFX
- Progressed from Junior Artist to Lead 3D Artist
- Clients: Apple, Nike, Reebok, DC Shoes, Columbia Pictures, Sony, Nintendo, Bethesda, PlatinumGames, EA, Japan Railway, Lexus, Honda, Jim Beam
3D Maya Generalist + Graphic Designer
Prologue
Fall 2008
Venice, California
- Feature film main titles for Valkyrie (2009) and Whiteout (2009)
- Commercial pitches, 3D animatic previs, motion tests, and VFX elements
2D Artist + 3D Designer
Capacity
Summer 2007
Culver City, California
- Pipeline and workflow production for Cartoon Network Master Control, MSNBC network rebrand, and truTV The Real Hustle opening titles
Co-Founder + Creative Director
Reactor / SimplyNoise
2008 — Present
Marina Del Rey, California
- Led startups featured in Wall Street Journal, New York Times, CNet, LifeHacker
- simplynoise.com — The Original Color Noise Generator
EDU
Savannah College of Art and Design
BFA in Visual Effects + Minor in Broadcast Design and Motion Graphics
Savannah, Georgia : 2004 - 2008
AI
Claude CodeOpenAI CodexOpenClawCursorAntigravityComfyUIFluxGymOneTrainerSwarmUIA1111Stable DiffusionSDXLIP-AdapterControlNetAnimateDiffT2IT2VI2VV2VFLUX.2WAN 2.2LTX 2.3Qwen EditHunyuan3D-2.5ACE-Step 1.5Seedance 2.0KlingRunwayVEO3MidjourneyLuma
3D
Autodesk Maya3DS MaxBlenderHoudinizBrushUnityUnreal
2D
FigmaPhotoshopAfter EffectsIllustratorPremiereKritaDaVinci ResolveFinal CutAffinityStoryboardsWireframesKeynote