SUNNY CHAN

3D VFX ARTIST // PRODUCT DESIGNER // UI/UX // GENERATIVE & AGENTIC AI

I’m a 3D VFX Artist, Product Designer, and UX Prototyper working at the intersection of creativity and emerging technology. My work spans film, real-time development, mobile, and XR, with a recent focus on generative and agentic AI systems. I enjoy building tools and workflows that enhance creative output and make complex ideas feel intuitive. Most of all, I like collaborating and turning ideas into thoughtful, impactful experiences designed to surprise and delight.

EXPERIENCE

AI Creative Director + UI/UX Agentic Prototyping

Stealth Startup

Winter 2020 - Present

San Jose, California

  • Generative 2D/3D AI Prompt Engineering case studies and concept designs
  • Creating and automating ComfyUI production process workflows for social media content creation pipelines (YouTube, TikTok, Instagram, X)
  • User Experience concept prototyping for web and mobile apps utilizing multiple orchestration agents and automated production pipelines

UI/UX Product Designer + 3D Artist

Coinflip Studios

Summer 2018 - Spring 2019

San Francisco, California

  • Laid the groundwork for a new VR game studio; established production pipeline between Art and Engineering. Created and optimized 3D assets for AR/VR games and experiences
  • Prototyped experimental VR demos targeting Oculus Go, Rift, Quest, and HTC Vive
  • Provided strategic guidance to Founders regarding company direction and grand vision

3D Artist + Lead Product Designer

Apple

Summer 2013 - Summer 2017

Cupertino, California

  • US Patent #62495601 - 'Augmented Reality Interface for Facilitating Identification of Arriving Vehicle'
  • US Patent #62514547 - 'Venues Map Application and System' (Apple Indoor Maps, iOS 11)
  • Human Interface Designer creating real-time interactive Maps Sandbox in Unity including indoor mapping prototypes pitched and green lit by Apple Leadership
  • Product Designer on Survey App for iOS, deployed to business owners worldwide for scanning accurate indoor positioning for venues, airports, transit stations, and malls
  • Apple Maps Landmarks DRI, designed and optimized Flyover 3D production pipeline from raw point cloud data ingestion to final on device user experience across mobile and web platforms

Lead 3D Modeler + Maya Generalist

Logan

Spring 2009 - Spring 2012

Los Angeles, California

  • Concept Development, Previs, Modeling, Texturing, Rendering for commercial, game, and feature film VFX
  • Progressed from Junior Artist to Lead 3D Artist
  • Clients: Apple, Nike, Reebok, DC Shoes, Columbia Pictures, Sony, Nintendo, Bethesda, PlatinumGames, EA, Japan Railway, Lexus, Honda, Jim Beam

3D Maya Generalist + Graphic Designer

Prologue

Fall 2008

Venice, California

  • Feature film main titles for Valkyrie (2009) and Whiteout (2009)
  • Commercial pitches, 3D animatic previs, motion tests, and VFX elements

2D Artist + 3D Designer

Capacity

Summer 2007

Culver City, California

  • Pipeline and workflow production for Cartoon Network Master Control, MSNBC network rebrand, and truTV's The Real Hustle opening titles

Co-Founder + Creative Director

Reactor / SimplyNoise

2008 - Present

Marina Del Rey, California

  • simplynoise.com - The Original Color Noise Generator featuring procedural soundscapes was featured in The Wall Street Journal, New York Times, CNet, and LifeHacker.

EDU

Savannah College of Art and Design

BFA in Visual Effects + Minor in Broadcast Design and Motion Graphics

Savannah, Georgia : 2004 - 2008

AI

Claude CodeOpenAI CodexOpenClawCursorAntigravityComfyUIFluxGymOneTrainerSwarmUIA1111Stable DiffusionSDXLIP-AdapterControlNetAnimateDiffT2IT2VI2VV2VFLUX.2WAN 2.2LTX 2.3Qwen EditHunyuan3D-2.5AnimaACE-Step 1.5Seedance 2.0KlingRunwayVEO3MidjourneyLuma

3D

Autodesk Maya3DS MaxHoudiniBlenderCinema 4DzBrushUnityUnreal

2D

FigmaPhotoshopAfter EffectsIllustratorPremiereKritaDaVinci ResolveFinal CutAffinityStoryboardsWireframesKeynote

EDU

Savannah College of Art and Design

BFA in Visual Effects + Minor in Broadcast Design and Motion Graphics

Savannah, Georgia : 2004 - 2008

AI

Claude CodeOpenAI CodexOpenClawCursorAntigravityComfyUIFluxGymOneTrainerSwarmUIA1111Stable DiffusionSDXLIP-AdapterControlNetAnimateDiffT2IT2VI2VV2VFLUX.2WAN 2.2LTX 2.3Qwen EditHunyuan3D-2.5AnimaACE-Step 1.5Seedance 2.0KlingRunwayVEO3MidjourneyLuma

3D

Autodesk Maya3DS MaxHoudiniBlenderCinema 4DzBrushUnityUnreal

2D

FigmaPhotoshopAfter EffectsIllustratorPremiereKritaDaVinci ResolveFinal CutAffinityStoryboardsWireframesKeynote