SUNNY CHAN
3D VFX ARTIST // PRODUCT DESIGNER // UI/UX // GENERATIVE & AGENTIC AI
I’m a 3D VFX Artist, Product Designer, and UX Prototyper working at the intersection of creativity and emerging technology. My work spans film, real-time development, mobile, and XR, with a recent focus on generative and agentic AI systems. I enjoy building tools and workflows that enhance creative output and make complex ideas feel intuitive. Most of all, I like collaborating and turning ideas into thoughtful, impactful experiences designed to surprise and delight.
AI Creative Director + UI/UX Agentic Prototyping
Stealth Startup
Winter 2020 - Present
San Jose, California
- Generative 2D/3D AI Prompt Engineering case studies and concept designs
- Creating and automating ComfyUI production process workflows for social media content creation pipelines (YouTube, TikTok, Instagram, X)
- User Experience concept prototyping for web and mobile apps utilizing multiple orchestration agents and automated production pipelines
UI/UX Product Designer + 3D Artist
Coinflip Studios
Summer 2018 - Spring 2019
San Francisco, California
- Laid the groundwork for a new VR game studio; established production pipeline between Art and Engineering. Created and optimized 3D assets for AR/VR games and experiences
- Prototyped experimental VR demos targeting Oculus Go, Rift, Quest, and HTC Vive
- Provided strategic guidance to Founders regarding company direction and grand vision
3D Artist + Lead Product Designer
Apple
Summer 2013 - Summer 2017
Cupertino, California
- US Patent #62495601 - 'Augmented Reality Interface for Facilitating Identification of Arriving Vehicle'
- US Patent #62514547 - 'Venues Map Application and System' (Apple Indoor Maps, iOS 11)
- Human Interface Designer creating real-time interactive Maps Sandbox in Unity including indoor mapping prototypes pitched and green lit by Apple Leadership
- Product Designer on Survey App for iOS, deployed to business owners worldwide for scanning accurate indoor positioning for venues, airports, transit stations, and malls
- Apple Maps Landmarks DRI, designed and optimized Flyover 3D production pipeline from raw point cloud data ingestion to final on device user experience across mobile and web platforms
Lead 3D Modeler + Maya Generalist
Logan
Spring 2009 - Spring 2012
Los Angeles, California
- Concept Development, Previs, Modeling, Texturing, Rendering for commercial, game, and feature film VFX
- Progressed from Junior Artist to Lead 3D Artist
- Clients: Apple, Nike, Reebok, DC Shoes, Columbia Pictures, Sony, Nintendo, Bethesda, PlatinumGames, EA, Japan Railway, Lexus, Honda, Jim Beam
3D Maya Generalist + Graphic Designer
Prologue
Fall 2008
Venice, California
- Feature film main titles for Valkyrie (2009) and Whiteout (2009)
- Commercial pitches, 3D animatic previs, motion tests, and VFX elements
2D Artist + 3D Designer
Capacity
Summer 2007
Culver City, California
- Pipeline and workflow production for Cartoon Network Master Control, MSNBC network rebrand, and truTV's The Real Hustle opening titles
Co-Founder + Creative Director
Reactor / SimplyNoise
2008 - Present
Marina Del Rey, California
- simplynoise.com - The Original Color Noise Generator featuring procedural soundscapes was featured in The Wall Street Journal, New York Times, CNet, and LifeHacker.
